Showing posts with label film. Show all posts
Showing posts with label film. Show all posts

Friday, March 20, 2015

Screenwriting Grammar Matters


Somebody wrote us recently that their project got rejected in Hollywood for improper formatting. The writer was irate that such a small thing would be used to reject his script. Here, for the general edification was my response....



I wanted to express a brief defense on behalf of those of us who are sticklers about screenwriting grammar, aka formatting. Considered under a professional lens, formatting is not irrelevant. In the vast majority of projects, a correctly formatted page equals one minute of time on the screen. The margins for dialogue are shorter and allow for the actors to add expression. The longer margins allow the audience to get a good enough look at whatever is being described. Beyond timing, capitalizations are signposts to casting agents, line producers, directors and DP's for all their respective tasks. 


The best way to consider a screenplay is like unto an architectural drawing. People outside the profession do not appreciate all the industry standard norms for drawing, and would probably dismiss them. But they have their uses. Essential uses from a professional standpoint. 

People who haven't learned the industry standard for formatting are better off writing their story in a straight narrative fashion, as in a treatment. There are some expectations for a treatment, but few people in the business will quibble over them.   

So, yes, if you are going to write screenplays, do shovel over the cash and buy Final Draft or Movie Magic Screenwriter, or Scriptware.  It's like buying a ruler for an architect. 

Wednesday, March 18, 2015

So you think you have an idea for a movie?

      I got another one last night. A person who heard me give a speech sent me a message asking me to evaluate his life story as a good spine for a movie. We folks in the movie business get this kind of message a lot. As a rule, people have absolutely no idea how big and developed an idea needs to be to become fodder for the entertainment industry to start tossing it around. Below is a two-pager I worked up for my undergrads, basically as a guideline for their final project for me in my Story and Character class. From now on, when somebody writes me that they have a "good idea for a movie" I am going to ask them to complete this sheet - which I am estimating will come in at between 8-12 pages.

Movie Proposal Format

PROPOSED PROJECT TITLE:  How does this title give a sense of your theme, genre and character?

LOGLINE:  One sentence that sums up what this movie is about.

SHORT PITCH:  In one paragraph, sell this story to me.  The following information should be included in a breezy, well-written style.
-  What is the genre of this piece? How would you classify its style and tone?
-  Where does it take place and in what time period?
-  What is the scope of the movie (ie.  Epic studio movie?  Quirky indie film? Etc.) and who will be its primary audience?
-  What will make people want to see this movie?  How will it be fun/entertaining for the audience?  (Think something to learn, something to feel, something to dream about.  Think universal truth and spectacle.)

MOVIE THEME:  State in one artfully-written, arguable sentence the main theme of this project.  You can also include lesser themes in other sentences.

ARENA:  Describe the unique and visual world through which we will travel in this movie.  What will this movie look like on the screen?  How will the visuals help set the tone and the theme?  If it is a standard location (ie. courtroom, bar, restaurant, living room, office), describe how we will see this standard location in a new way in the movie.

MAIN CHARACTER PROFILES:  This section should be at least three pages.  It should include everything about your main two or three characters that Aristotle and McKee - and um, me - says  goes into a good character (not necessarily in this order), including:
-  Characterization (how old?  How smart/educated/articulate?  How rich or poor?Where she lives?  How he looks – his personal style and quirks.  Give me a thorough sense of the way this character is going to look and handle herself on screen.)
-  Character (What is his genius?  Her charm? Why will audiences be drawn to him?  What are his values and how did he find them?  What would she say she needs most?  What stands in his way?)
-  What are the main conflicts in her life?  What are some of the deep paradoxes in her life?
-  Who or what is his support system?
-  What is her transformational arc in the movie?  What leads up to his moment of grace and does he accept it or not?  How is she irrevocably changed at the end of the movie?  How is his ending a new beginning?

SUPPORTING CHARACTER PROFILES:  Write at least a paragraph for each of the other principal characters in the piece.  Give details of their character and characterizations and indicate what transformational arc they will travel in the story.

STORY SYNOPSIS:  Divide the main action of the story into acts.  This section should be at least five pages. 
                  ACT ONE:  Take us through the main action of the first half hour of this movie.  Include the way the main character is introduced. Include how you are going to introduce your theme and any visual imagery you will be using.  Hook us by indicating the entertaining spectacle that the audience will enjoy in the story.  Then, take us through the inciting incident that draws the character into launching the journey of the story by making a choice.  Describe the various kinds of conflict that stand in the character’s way.Introduce supporting characters and subplots.  End with a high stakes, visual action/choice that puts the character in a new dilemma.
                 ACT TWO:  Take us through the next hour of the film.  How does the character’s situation become more complicated?  What actions does the character take which drive the story?  What changes do we start to see in the arena?  Where is the character and his personal relationships in Act Three? What is it that heightens the stakes and suspense?  What will continue to make this entertaining for the audience?  What is the main reversal that comes at the mid-point?  At the end of Act Two, how is the character’s situation as bad as it can be?  What is the test that you have set up for the third act?
                ACT THREE:  Take us through the main action of the third act.  What does the character do in the third act?  What are the remaining sources of conflict and how does the character engage them?  Where is the character in his relationship in Act Three?  How does the character’s genius come into play in getting to the resolution of the story?  How does the character “die” so as to live?  How is the arena changed at the end of the story?  What is the new beginning at the end?

Why My Screenplay Was In Desperate Need Of Notes

I don't know how you typically feel after writing those blessed words, "Fade Out" at the end of a first draft, but I fluctuate somewhere between a fat cat in a patch of sunlight and a dog with his head out the window of the family Buick. Basically euphoric. The happy dance ensues, the champagne flows, and my inner child sings, "I wrote a screenplay! Nanny, nanny, nanny!" It's beautiful. For the rest of the week, I give my laptop a breather and bask in my accomplishment. "I would love to brunch with you! No need to write today, you see." "Why not go shopping? I'll be rich when they see my screenplay!" "This movie is so horribly written. I could have done much better, as evidenced by the future award winner living in my laptop's hard drive." 

Then I read the thing.

"WHAT IS THIS CRAP?" Suddenly clouds cover the sun and the Buick breaks down on the side of the road. "What happened to the life changing piece of art I finished writing only a week ago? Why is everything so boring? I completely forgot about this character! How did I miss this GIGANTIC plot hole? Wow, I suck." 

At that point I often fall into one of three traps:

1) Convince myself it really is wonderful and that I simply need to make a couple minor grammar tweaks; make those tweaks and call the thing done(ish). After all, I loved it for a reason, right? It must be mostly brilliant. I'm probably being too hard on myself.

2) Scrap the whole darn thing. Accept the fact that I ruined the project and it is beyond saving.

3) Rewrite, and rewrite, and rewrite, and rewrite, and rewrite, and rewrite, and rewrite, and rewrite, and rewrite, et. until it no longer resembles anything close to the initial pitch and still has the same structural, thematic, or character problems the first draft had.

I'm pretty sure I'm not alone in this. At least I hope I'm not. If you've ever been in the same place as me, perhaps these words will give you some confidence.

First drafts will never be brilliant. They're first drafts. They should, however, show the potential for brilliance. More than likely, I totally nailed at least one thing I was going for. (You probably did too!) The truth of the matter is rewrites are completely, 100% necessary to the screenwriting process but (and here's the kicker) I will never be far enough removed from my work to rewrite with purpose. And purpose is the main thing a rewrite needs to have.

How do you find a purpose for your rewrite? Notes, my friend. Get notes.


Notes [from the right person] will...


Identify what works well.

Remember how stoked you were when you finished the draft? There must be at lease the potential for brilliance in there. A note-giver can read your story without the bitterness of falling short and highlight the moments of brilliance you can expand in the rewrite.


Pinpoint exactly what isn't working.

When you've been with this story for weeks or months on end, it's easy to make allowances. You answer questions subconsciously to which your audience won't have access. A note-giver can help you find those plot holes and figure out how to fill them.

Your note-giver also won't have any loyalties. If a scene, line, or character isn't working, your note-giver is free to admit it without feeling like he or she is betraying a friend or killing a darling. The story is king. Your note-giver can keep to that rule much more naturally than you can.

Help you figure out exactly what your story is about.

Often I've found that my story theme changes midway through the first draft. I don't even realize it's about something new until the second time I've read it all the way through. Your note-giver can help you determine which theme is stronger and how you can make the whole thing consistent.

This is also true with the whole feel of a piece. Asking your note-giver how he or she felt about characters, moments, and themes will help you figure out if you're succeeding with the feel you were aiming for. Then you can decide if it's still the feel you'd like to have or if you'd like to change it in the rewrites.

Catch all the little grammatical and formatting mistakes you missed.

Cut yourself some slack, you were probably staring at that screen for a while. That said, it is never acceptable to submit a script with grammar or formatting errors to contests or executives. 

Get you pumped.

Let's face it. No one writes a screenplay just to have it. We write a screenplay so it will become a movie so people will see it. Having someone else read your work feels sort of like a baby version of that. It's step one. Yes, it's scary. Yes, it's taking a chance. Yes, they might hate it. But they're reading it. And that means they can probably help you make it better. So get pumped!


Now go out there and get notes from someone. Give your rewrite a purpose! I know I will!


Need help deciphering the notes you've received?



Tuesday, March 17, 2015

Practice Safe Storytelling

The truth is, the tragic note that should be given about many scripts that are on the floors, desks, chairs and trunks in Hollywood is, “This script should never have been written.” Scripts get written that shouldn’t, in the same way unplanned pregnancies happen. People who may or may not be writers have a one night stand with a cheap idea and then, a few weeks or months later, push out a draft. What should have happened is a hard conversation between the person and their story idea before they jumped into Final Draft together. “Are you really the one for me?” “Are you going to be able to support a whole screenplay?” “Is there any theme underneath your spectacle?” “Is it really you I love, or is it because you remind me of somebody else?” “Is this going to be something we both get sick of in a few months?” The only good news is, you never really get naked with a bad story, but you are rarely better for having let yourself get seduced by a sexy pitch.
Once the script exists, very few people have the obnoxiousness and intestinal fortitude to say to the hapless and half-had creator, “You made a big mistake in starting this.” I wish I had the courage to say it more often, because, if you don’t say it, then you end up spending a tremendous amount of time doing what I think of as, “Tweaking Crap Around the Edges.” It always reminds me of when I was a little girl and how I hated eating liver. My cousin told me to cut it up in really really small pieces and get it down that way. But I remember trying the experiment and concluding at about age six, that you could cut up and cover up crap, but it’s still gonna taste like crap.
Not long ago, I gave notes on a script that is, for reasons known only to the movie gods – whom I’m convinced more and more are dark, dark spirits – going ahead at a production company. Basically the company knows the project is in trouble but they have already spent too much money on it to abandon it so they are going to plunge ahead hoping against all probability that a wonder of a movie will come out of a script of chopped liver.
Still, it’s an ill wind that doesn’t blow some good, and so I thought I could share some of the reasons why the project is failing for folks out there struggling with their own difficult screenplay relationships. Here are notes to help you not get used.
A) First Note: This Script Was Not Written By a Writer 
Writing is a talent. Talent means you are naturally, weirdly good at something that other people can not do. You know you have writing talent if your writing elicits an emotional response from people. You know you have talent if you know what you write is good. You KNOW it.
And then, even natural born writers need some degree of training. You can no more sit down and spew out a screenplay without having studied the craft, than a brain surgeon could just crack open a skull and start scalping. Training gives a writer appreciation for the complexity of good writing. As Thomas Mann so wonderfully noted, “A writer is someone for whom writing is more difficult than it is for other people.”
This is the kind of note that gets written on scripts that are not written by people with writing talent or training (examples are all from real scripts):
– The language in this script is clunky and the word choices awkward. (i.e. “Mary straddled a phone on her shoulder.”
– The scenes are over-written (ie. John stands nervously looking at his face in the bathroom mirror over the sink near the shower two feet from the window.”).
– There doesn’t seem to be any theme or subtext underlying this piece. The writer doesn’t seem to have any burning thing she wants to say. She has done a job, but never taken ownership.
– There is no charm here. No fun. No magic. Nothing that feels fresh or creative.
– There is nothing to learn here. The writer has nothing to teach or share.
B) Second Note: Not a Story but Lots of Chit-Chat in Different Places
Aristotle says that human beings are driven to story by two powerful instincts: for imitation and for beauty. It’s the imitation thing we are interested in here. The kind of imitation that we are driven to stare at in stories is what Aristotle calls, “Men in action.” Movement. Choices. Change. And real change that can’t just be reversed or taken back. We say “Show don’t tell,” when we are working with writers but, it’s amazing how so few people can apply this when it comes to their own work. So, I’m not going to just tell you, show don’t tell. Here’s me showing you the notes you get when a story is all talky no chantey.
– Time and time again, the writers fail dramatically in that they have characters say who they are, what they want, what the problems are and what the point of everything is, instead of showing it through visual, high stakes choices.
– Because so much of this comes down to conversations, most of the story feels unmotivated. It lacks the compelling quality that comes from “seeing is believing.”
– No one is building anything in this script. No one is climbing a mountain or slaying a dragon or doing anything enviable or, frankly, anything filmic.
– Apparently, the writer wants us to believe that these characters resolved their huge problems offscreen and without losing any limbs or jobs or jobs or even just a smashed brandy glass.
C) Third Note: Not Cross-Genre, Really Just a Mess
When I talk about genre with my students, it always turns into a discussion of their First Amendment freedoms. Many wannabe writers feel constrained by the idea of genre as if it is something outside being imposed on them. But genre isn’t something that you fit your story into. Genre is the essence that flows out of your stuff. It’s the soul in your project that pushes it to fulfillment the way Aristotle says the soul of a zebra pushes it to have black and white stripes and so that the zebra never wakes up one day with the mane of a lion. Signs you are unclear in the soul of your story are notes like this:
– What kind of movie is this? Is it a family film? Is it a comedy? A romantic comedy? A drama? A drama with romantic comedy elements? A murder mystery? This script is trying to be all things to all but isn’t attaining to any of them.
– The story never really gets us to tears, and it never really gets us to laughs. It never gets us to fear and suspense, and it never gets us to inspiration.
– This script feels like two different movies. It started feeling like “The Insider,” but then devolved into “Hang Over.”
– The writer seems to be going for black comedy here. But the thing about comedy is, it’s funny. Even when it’s black.
– This movie has a twelve year old protagonist, but then there are scenes full of R-rated language. Who is the audience for this piece?

Thursday, March 12, 2015

Why Pixar's 'Inside Out' Premise is Brilliant

Pixar released the extended trailer yesterday for its upcoming feature, Inside Out:


The premise is that characters who each represent an emotion live in the control center (get it?) of a human's brain and tries to "help". Of course, we can assume these emotions get in each others' way and muddle things up as much as possible.

The premise might at first seem like a risky move for Pixar. For one thing, it's unlike anything we've seen before. For risk-averse Hollywood, cranking out another Cars sequel might seem like a better financial move. Pixar, known and respected for creating delightfully original content, has been playing it safe lately, so this is a welcome and hopeful nod to their strong storytelling roots.

In spite of theoretical risk, Inside Out, from a story perspective, is a brilliant idea. Why? The premise taps into the very reason people go see movies: to feel something.

In our chapter on story in Notes to Screenwriters, we discuss why a story has to matter. A story is something to learn. The primary lesson that people want to learn in story has to do with a better way to live. A story is also something to dream. The societal point for story is for audience members to watch the trials and tribulations of a made up character and then import those lessons into their real lives. And finally, a story is something to feel.

"Stories are meant to provide a variety of human experience. Especially emotional experience. Our psyches are programmed for a wide spectrum of emotional sensations, ranging from sidesplitting laughter to gut-wrenching sobs, from the thrill of wonder to goose bumps and shrieks of terror. When we feel intense emotions, they can act as a cathartic release or purge."



Also in Notes to Screenwriters, we break down the various emotions and their corresponding genres. People go to dramas to experience pathos and sympathy. they go to comedies to experience surprise and the absurd. They see horror films to experience the limits of their own courage.

It's safe to assume that Inside Out will deliver all of these emotions and more. Perhaps this is the new meta-genre. Pixar is the best at establishing ultimate mass appeal, and this film suggests that whatever you want to feel at the movies, Inside Out will have it.

Of course, this premise is so "high concept" it could backfire by trying to accomplish too much and thereby please no one, but if anyone can pull something off like this, it's Pixar. We won't know for another three months if they deliver on the premise, but we hope they do! 

Tuesday, March 10, 2015

Complex Structure: A Storyteller's Enigma

There is a lot to like in one of this year's Best Picture nominees The Imitation Game.  As a beautifully recreated period piece with a quirky, brilliant protagonist and high stakes internal and extrernal stories, it's the kind of movie that will always do well with movie fans and critics alike.  So, why didn't it really catch fire? Why did it play, in the end, as basically enjoyable, but not something we would ever need to see again?  Possibly because of the risks the storytellers took in structure.  Risks that proved too much for the story. 

The structure in The Imitation Game was very problematic. Weaving in and out of three stories spread over forty years is always going to emotionally distance the audience from the characters. The story of Turing falling in love as a young boy offered the main pathos of the movie and was the filmmakers' attempt to make us forgive Turing for his ill-treatment of others as an adult.  But it didn't add much if anything to the main story of breaking Enigma, nor really even of explaining his social disorders. Just because somebody has their heart broken when they are twelve does't excuse that person treating all other people badly forever. What was gained from the boyhood story could have gotten done in one short scene, we didn't need to spend twenty minutes of the movie going back there. 

Flashing ahead to the investigation of Turing by the police also added little to the main story.  The whole episiode was contrived to get to the historical fact that Turing was prosecuted for indecency.  It would have had more power to the audience it if had been left as a title card at the very end.  What was lost in audience engagement by the periodic flashing forward to watch the police figure out something the audience already knew, ended up as an insurmountable obstacle to the storytelling.

Every time The Imitation Game jolted back into the distant past or ahead into the future the audience was lifted out of the movie and distanced from the illusion of the story as being their story.  Flashbacks and flash forwards are very, very tricky. They belong on the shelf of tools on the cinematic workshop which has the sign, "Just because we can doesn't mean we should."  

Monday, March 9, 2015

Stories That Matter

Thirty-three. According to Movie Insider that's how many movies are opening just this month. It seems pretty safe to say there is no shortage of movies being made. There might however, be a shortage of good movies being made.

I suppose it all comes down to what you believe the purpose of storytelling is. Is it to offer an escape from the daily grind? To connect your audience by a common experience? To cause your audience to re-examine their own lives and better understand how to live?

I have no doubt that this month's thirty-three films could be sprinkled throughout every one of those categories. But I'd like to present the possibility that, just maybe, a truly good story accomplishes all of those goals. That's where Catharsis comes in.


Catharsis founders, Barbara Nicolosi and Vicki Peterson help writers tell stories that are not only good enough in the eyes of the industry to get made, but also good enough for an audience to truly enjoy seeing it and be better off after having done so.


As a writer myself, I've found their instruction to be instrumental in my own projects. But don't just take my word for it! This is the first video interview in a series Barbara and Vicki did with Film Courage. Give it a watch to hear what they have to say. You won't be disappointed. Then get out there and write good stories. We're here for you!